My Introduction To Game Design & Programming In GameMaker Studio 2 was my most popular book of 2019.
Since I wrote this book in late 2018, there have been quite a lot of changes to GameMaker Studio 2.
This new book will cover some of the updates and new functions.
It’s based on the previous version, with relevant updates to the code covered, explanations, and to the projects.
Covers all the basics you need to start making your own games.
Chapter 1: Starting With An Idea
Chapter 2: Initial Planning & Preparation
Chapter 3: Software & Financing
Chapter: 4 Game Assets
Chapter 5: Refining Resources
Chapter 6: Beta Testing & Debugging
Chapter 7: Programming
Chapter 8: Final Testing
Chapter 9: Publishing & Game Promotion
Useful Ideas To Add To Your Game
1: Download Levels
2: Shop System
3: Unlockable Levels
4: Parallax Effect
5: Farming & Automated Characters
6: Avatar Creator
7: Sprite Control
Appendix 1: Variables
Appendix 2: Conditionals
Appendix 3: Drawing
Appendix 4: Drawing Continued
Appendix 5: Keyboard Input & Simple Movement
Appendix 6: Objects & Events
Appendix 7: Sprites
Appendix 8: Health, Lives & Score
Appendix 9: Mouse
Appendix 10: Alarms
Appendix 11: Collisions
Appendix 12: Rooms
Appendix 13: Backgrounds
Appendix 14: Sounds
Appendix 15: Splash Screens & Menu
Appendix 16: Random
Appendix 17: AI
Appendix 18: INI Files
Appendix 19: Effects
Appendix 20: Loops
Appendix 21: Arrays
Appendix 22: DS Lists
Appendix 23: Paths
Appendix 24: Scripts
Includes resources and project files.
Code can be used in your own games, both free and paid.
Provided in PDF
Learn To Make 5 Games Using Just Drag & Drop
This book serves as an introduction to making games in GameMaker Studio 2.
This book details how to make 4 games using GameMaker Studio 2’s Drag and Drop system.
The first game is pretty basic and serves as an introduction to the IDE, importing sprites and
sounds, and using actions, with the goal of making a basic snake game.
The second game introduces more elements.
The third game is more complex, using everything that has been learnt, along with new ideas.
The forth game is a basic platformer, a commonly made genre with GameMaker Studio 2.
I’ve also included a ZIP of all book images, so you are free to print them out or use on a projector.
In conclusion, there are 10 game projects for students to make, ranging in difficulty from easiest to
hard. Sprite and sound resources are provided. You or your students can choose which games to
tackle and make. This section of the book is very useful if you are teaching a mixed ability class, as
stronger students can work on this section whilst you mentor other students.